Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.28 08:30:00 -
[1] - Quote
Heavies have some fairly obvious flaws.
Shields may be strong, but they're VERY slow recharging. Even a well-buffed Heavy will regain shields slower than an un-modded Militia Assault. Wear them down, use your superior shield regen by taking cover when your shield is low, reload and recharge, then pop out again.
HMGs have shorter effective range than ARs, so getting close ISN'T a good idea with that weapon. If you can't outrun them, you're running the wrong way. Don't run directly AWAY when you're close, run to COVER, and HIDE. They might get annoyed at you being a "coward" but they'll still hide from tanks and think it's fair enough. Also, sprinting PAST an enemy while in really close range can keep you out of their firing arc and give you time to break line of sight and recover. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.28 12:42:00 -
[2] - Quote
Laurent Cazaderon wrote:Garrett Blacknova wrote:Heavies have some fairly obvious flaws.
Shields may be strong, but they're VERY slow recharging. Even a well-buffed Heavy will regain shields slower than an un-modded Militia Assault. Wear them down, use your superior shield regen by taking cover when your shield is low, reload and recharge, then pop out again.
HMGs have shorter effective range than ARs, so getting close ISN'T a good idea with that weapon. If you can't outrun them, you're running the wrong way. Don't run directly AWAY when you're close, run to COVER, and HIDE. They might get annoyed at you being a "coward" but they'll still hide from tanks and think it's fair enough. Also, sprinting PAST an enemy while in really close range can keep you out of their firing arc and give you time to break line of sight and recover. Meh, there's a few problems with all this. 1) HMG received a massive range boost and they're not as bothered mid-range as they're supposed to. 2) HMG are supposed to get accurate over time when firing them. Atm, even first bullets hits every time, even at mid-range. Result, i dont see any HMG over-heat as there's no need to use the accuracy gain over-time. 3) Difference in speed between assault and heavies is now perfectly ridiculous since the movement nerf. I really dont feel their heaviness when fighting them anymore. Especially as a lot of Heavies pretty use T2 variant. 4) The slow turning speed of heavies, supposed to give a chance even at close range to very mobile units is a MYTH. 5) The current lag in games is simply awfull (unrelated but felt like sayin it anyway) 1. HMG range is longer than it used to be, but still well short of the effective range on your AR. 2. First bullet hits almost every time, but there's still enough spread to give you time to fire a couple of bursts and take cover. 3. Difference in MOVEMENT speed is huge, difference in turning speed, not so much. 4. In older builds, there were differences between suits' turning speeds. That got pretty much eliminated somewhere along the way. I don't know when. Rushing past an enemy at close range works against ANYONE, even Scouts, if you do it right. Unless you're armour tanking, Assaults can sprint faster than opponents can turn when you're in close enough. Rush past on the right angle, and you'll get behind the target. If you try taking time to line up on them, you'll probably end up just making yourself a target again, but use it to get into cover and the enemy will lose you.
And you're ignoring the key advantage that Assault have - SHIELD REGEN. None of your points address that advantage, and none of your points - even if all of them were true - negate the fact that if you take cover, your shields WILL start to recover first, and WILL recover faster.
Don't try to run directly AWAY from the enemy. Fire a few bursts, duck behind something, let your shields regen, and repeat. Heavies tend to think of themselves the same way you do - they FEEL invincible, so they don't bother to approach a situation with quite as much caution as Scouts and Assaults often have to. Chip away at their shields, get into cover, regenerate your own shields, and you can open fire again while the Heavy has only barely started to recover from the last round of attacks. They'll be gradually losing shields, and you'll be recovering completely between encounters. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.29 00:27:00 -
[3] - Quote
I run a Dragonfly/Toxin fitting as my "Kamikaze Free Hugs" build - the entire purpose of which is a zero-cost Uplink deployment platform. It exists for the sole purpose of providing the team with a spawn point. When that job is done, I usually try to reach a Supply Depot, but if that isn't an option, I just go looking for someone to kill/be killed by.
When I find a Heavy, it's usually "kill" - I have a Shield Extender and an Armour Repairer and Locus Grenades - all Militia BPOs.
I don't have as low a scan profile as most Scouts - even most Dragonfly Scouts - and I can pretty consistently get in close and kill a Heavy before they can kill me, in a lighter-armoured suit specifically DESIGNED to be a throwaway fitting, with a less effective weapon than your AR. I do the same thing against an Assault with a decent AR, and more often than not, I'm the one on the ground afterwards. |